- 2 new areas (Cursed Prison, Underground Gardens)
- 16 new enemies and 2 new bosses (well, 14 more enemies really; there are
3 varieties of Gargoyle...)
- Several new weapons and items added (Alucard Spear, Delicious Meal, Double
Blade Axe, Godspeed Boots, Lyric Card, Rainbow Robe, Rotten Meal, Sain
Irishitajiki, and Woodland Shield.)
- Several new music tracks; most are remixes of classic Castlevania tunes
such as Vampire Killer, Begining, and Bloody Tears.
- Maria is playable!
- Alucard, Richter, and Maria are all playable from the start. (No beating
the game or name codes are necessary.)
- A Sound Test is provided from the start. After beating the game, an
additional voice test option is provided on the sound test screen.
- The CD itself contains some Ayami Kojima artwork you can view on a
- Alucard has a "third hand" that you can use to equip Food or Medicine
type items, and use them at any time by pushing L.
- Alucard (and Richter) are better able to use Super Jumps to get at those
Reverse Caverns rooms that required a wolf transformation to get in the
- Holding Up when choosing Richter will give him an alternate costume.
- The Wing Smash now does not end until Alucard either runs out of MP or
hits a wall.
- Equipping the Jewel Sword along with a jewel (or two) grants Alucard some
Unfortunately, despite all the neat additions, the Saturn port really
was not done very well at all. This is a shame, since the Saturn is more
than capable of handling this game.
- Slowdown. Sure, the PSX version would bog down sometimes when a lot was
going on, but the Saturn version seems to be even worse.
- Load times. They're not too bad, but compared to the almost nonexistent
load times on the PSX version, this game takes an eternity to load. Why
does it take 5 seconds to load the pause menu? (This screen comes up
instantly on the PSX.)
- More load times. Some levels don't even load all the way, meaning you'll
hit a "Now Loading" screen as you try to switch to the waterfall screen
in the Underground Caverns or as you approach Dracula's chamber in the
- Still more load times. You have to enter the pause menu in order to check
the automap. (See note about 5 second loading time to enter pause menu
- What happened to the forest background of the Royal Chapel?
- Alucard's wolf form is no longer able to swim. (Fortunately the Super
Jump works a lot better in getting those hard-to-reach Reverse Caverns
rooms. Unfortunately, it still won't get them all. See the Frequently
Asked Questions section for more details.)
- The Saturn has no hardware support for transparencies (and it is probably
for the best that KCEN didn't try for software transparencies.
rate, any graphics effects that required transparencies in the PSX version
were replaced. (Alucard's Mist form looks really stupid in this version,
- You can no longer view boss tactic demos from the Master Librarian.
- The Sword Brothers glitch has been removed from this version. However, the
Double Heart Refresh still works, so Saturn players can still join in the
- The "Keep your Alucard equipment" trick no longer works, either.
- The whiplash method for beating Galamoth with Richter no longer works.
You'll just have to resort to the Knife crash method.
- Vandal Swords are sucked towards you when you hit them, instead of being
knocked back as in the PSX version.
- Library cards take you directly to the Librarian's room instead of just
- The Darkwing Bat wasn't exactly the most difficult boss in the PSX
version, but it is even easier here. In the PSX version it will usually
do its flapping attack toward the opposite side of the screen (where it
is more likely to hit you). Here, it tends to flap toward the same side
of the screen it is on, leaving itself wide open.
- Several enemies (Marionettes come quickly to mind) have different death
- Many weapons that had flashy animations in the PSX version (like most
Katanas) have different animations here. Worse, I'm fairly sure the range
on some of them has changed. The Muramasa in particular seems to have a
longer reach (that seems good, but this makes absorbing blood more
- Once you clicked a Clock Tower gear into place in the PSX version, after
16 more hits it would be clicked in again. This is useful to know if you
hit it one time too many; just hit it 15 more times and there you go.
For no apparent reason, the magic number seems to have been changed to 31
in the Saturn version.
- In the PSX version, anything that relies on time (like the Marble Gallery
clock, or the Moonstone/Sunstone) was based on your total playing time.
In the Saturn version, these are actually based on the Saturn's system
- Oddly enough, the percentage scale was not adjusted in the Saturn version
to reflect the 100 new rooms added. (I guess that's not technically a