"Zaczęły krążyć spekulacje, że gra będzie miała trójwymiarową grafikę stylizowaną na 2D. Teraz jednak twórcy wyjaśnili, że Street Fighter 4 pozostanie przy perspektywie 2D z dodatkowymi elementami 3D."
Trudno powiedzieć , ale raczej nie będzie w 3d
SF IV Info:
-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution
-Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.
-Online play is planned with potential for microtransactions such as new characters and stages
-The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"
- runs in 60FPS
- Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"
-camera doesn't budge
- Trying to get "as many SFII characters in as possible"*
- Takes place after SFII Turbo and before SF III
-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"
- Game is more aggressive- more about attacking than defending**. Many of the SF III and Alpha gameplay systems have been scrapped.
- Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C
- Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"
-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible
Originally Posted by Spooty Whiteboy (Post 4584159)
Ok. I just read the mag. Here are the details. I made sure to read into everything, so this should answer some questions.
There are two meters:
- The Revenge Meter, which builds up by getting hit.
- The Super Meter, which we will assume builds up by attacking.
The Revenge Meter:
- The Revenge Meter is made up of four sections.
- There are 3 uses for the Revenge Meter; they are EX moves, Saving Strikes, and an unblockable attack (I didn't catch the name of the unblockable).
- EX moves act just like in SFIII. They cost one section. They can be canceled with a forward, or backward, dash.
- Saving Strikes are executed with HP+HK. They cost one section. They are invincible. They can be canceled with a forward, or backward, dash.
- The unblockable move is done by charging a Saving Strike. It cost three sections. It is invincible.
The Super Meter:
- It is to be assumed that there is one section in the Super Meter.
- Currently every character has one super. Ryu's Shinkuu Hadoken, for example, is done the same way as in ST. It uses the Super Meter.
- An Ultra is performed by doing the super motion with two buttons. The Ultra cost the Super Meter as well as one section of the Revenge Meter. It is longer than normal supers, and include dramatic camera angles.
- Taunts are performed by pressing MP+MK
- Throws are performed by pressing LP+LK***
- Performed by pressing...I forget, but I think it is down+P+K as you hit the ground.
The best quote of the interview:
"...throws are still cheap..."
Jeśli to jest prawda to...
*Boże! Bedzie Sagat! NIEEE !
**Gdybym chciał to bym grał w GG. Ja chcę zaszyć się w rogu i czekać na ruch przeciwnika
***Cieszę się, że wykonywanie rzutów w ten sposób zadomowiło się w tej serii.
Wierzę w Capcom i myślę, że będzie dobrze. Musi być.
wow, gra wygląda dokładnie tak jak ją sobie wyobrażałem. Fajnie, że capcom w końcu poszedł po rozum do głowy i chcą zrobić grę dla wszystkich (oby tylko nie przesadzili i nie wyszedł z tego drugi MK:A)